

Genki Girl: Arguably to her detriment.That's not to say that she's entirely worthless, but outside of meme builds that massively hike up her EVA to troll mid-level bosses with, your mileage with her tends to not be very high. Her unique Digi-mind gear further increases her Evasion, but also enforces a steep drop to Damage. Fragile Speedster: She has exceptional A-ranked Evasion that's only beaten out by FMG-9 and PP-90, but is also extremely fragile, somewhat inaccurate, slow to fire, has frankly garbage tiles that buff the EVA of ARs who don't need such, and hits with the strength of a wet noodle, thus limiting her utility as a frontline tank during the late game.She's the reason why the "apocalypse" is taking its sweet time burying everyone in sand instead of destroying the whole world outright. Day in the Limelight: She gets her time in the VA-11 HALL-A crossover event.

It's one of the first things you notice about her and it won't be the last time you hear it. They were forced to flood the market with surplus dolls at incredibly low prices in order to recoup production costs. Neural Cloud gives an in-universe justification: her product line was set up to be the flagship model of her manufacturer, only for economic fluctuations to cause a massive overproduction instead.
Girls frontline ump45 yandere professional#
As opposed to other T-Dolls who chose more civilian-oriented clothing, she prefers her WWII-era uniform simply because of the old-fashioned and professional "vibe" it gives off.

Elegant Classical Musician: Supposedly she is quite skilled at the piano and enjoys singing when off-duty.

Her evasion is quite low, however, and requires the support of evasion-boosting allies and/or higher-quality exoskeletons to stay in the fight. Crutch Character: She's a very reliable T-Doll for her rarity, with decent stats, an excellent grid bonus, and a very useful "Incendiary Grenade" skill.Stone Wall: Most SMGs have good tanking ability thanks to their high base health coupled with their decent evasion, and are thus suited for the frontline.While they are still usable, their staying power won't be as high as they used to be, since these Evasion tanks often have low HP as a tradeoff. While their appreciable Evasion does wonders on low difficulty maps due to the enemies' generally-poor aim, in later, late-game contents, the opposition starts ramping up their Accuracy and/or using guaranteed-hit explosive attacks that stomp their utility to the ground. Awesome, but Impractical: Evasion tank SMGs.You can avert this by pairing them with accuracy-boosting ARs and optical sights, but with some exceptions, it's much more efficient to build them for evasion instead. Pay attention to their attacking animation and you'll see why: none of them actually aim down their sights. A-Team Firing: All SMGs share extremely low base accuracy, which is the main cause of their low damage output.
